|
Game: |
Resident
Evil 2 v1.1 |
Game
Pak (Front): |
MODEL#
NUS-006 (-01)(USA)
NUS-NREE-USA-1 |
Game
Pak (Back): |
NUS-USA/CAN-1 |
ROM
Chip: |
J994397-M
MX23L25603-35A2
NUS-NREE-1 02
2B574300
C994397-M
MX23L25603-35A2
NUS-NREE-1 12
28889100 |
CIC
Chip: |
CIC6102A
(c) 1996
Nintendo
9940 F |
PCB
Label: |
(c)
1998 Nintendo
NUS-04B-01 |
Save
Chip: |
LH52V246An
SHARP
JAPAN
9939 7 SC |
Other
Chips: |
LV2416
?8AT
AC58 |
Other
Features: |
4 Somethings
2 Thingamajigs
1 Capacitor
1 CS2032 Battery |
WT_Riker
nfo: |
Interesting to see two 256mbit chips onboard, must be cheaper to produce than one 512mbit chip. The SRAM save chip is smaller than Zelda's also (physically). Another oddity is the CIC chip's size, it's different to the other carts. Also note the small unknown chip... |
Nintense
nfo: |
The
one and only 512Mbit N64 game (not taking into account the various
PAL and JAP versions of course), featuring two rom chips, and sram
saving ability. The v1.1 might be misleading, as this is the only
version of the game that is available, at least that I know of. The
game has been v1.1 since day one, and that is all that has been released.
They must have done a last minute revision of some sort. As for the
4 thingies and 2 somethings, this board seems to be a bit more complex
than other carts. Those thingies appear to be resistors, but I can't
be sure. Also of note is the ? in the other chips section. I can't
quite make out what that symbol is, think I need a magnifying glass.
It almost looks like a really small Bung logo ;) Some sort of circle
with a horizontal line through it. Make sure and notice the oddly
shaped boot chip, labeled as 6102A. Definitely a unique cart here. |
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