|
Game: |
Star
Wars: Shadows of the Empire |
Game
Pak (Front): |
NUS-006
(USA)
NUS-NSWE-USA |
Game
Pak (Back): |
NUS-USA/CAN |
ROM
Chip: |
TOSHIBA
9644EAI
TC536433P
NUS-NSWE-1 02
N171 JAPAN
TOSHIBA 9644EA1
TC533233P
NUS-NSWE-1 12
N172 JAPAN |
CIC
Chip: |
(c)
(m) 1995 Nintendo
CIC-NUS-6102
9640 E |
PCB
Label: |
(c)
1999 Nintendo
NUS-02A-01 |
Save
Chip: |
BU9850
643 H5A |
Other
Chips: |
None |
Other
Features: |
5
Resistors
1 Capacitor |
WT_Riker
nfo: |
Wow, I didn't realise any carts had this sort of feature (other than RE2). Two ROM chips. Perhaps when dumped it should be split into 64mbit and 32mbit peices for collectability... ;) A 4KBIT EEPROM chip also. |
Nintense
nfo: |
Remind
anyone of Resident Evil 2? Well it should, as this games also contains
two rom chips. It appears that Nintendo did not have 96Mbit rom chips
ready to go upon this games release, so they used a 64Mbit one and
a 32Mbit one. Or maybe it was just cheaper this way. Note the TC536433P
and TC533233P indicating the size of each chip. Would be nice
to see the v1.0 of this game. Would also be nice to see a copy of
Killer Instinct Gold, which was 96Mbits as well, and it would also
be interesting to see the chip used in a 32Mbit game, such as Iggy's
'Reckin Balls. |
Supplied
by: |
Nintense |
|